Devlog 3 Play test and Level Implementation.!!
Week 3 - Monday Nov, 20th - Good day everyone this is Daichi with another developer update. We are in Week 3 now and I feel as if the development has changed in a sense of progress. All 3 levels are being worked on by a person and are being play tested at the same time so I might have to change the schedule to adjust to the new development. Also level 1 is being fixed and is almost completely done. Just waiting on models, play-testing an bug fixes. (keep in mind I want to keep this as close to a demo as possible) Day Time objectives for day 1, 2 and 3 are done. Night time levels are being reworked and visualized a bit better. So that they match the current day time objectives. Boss concept finalized and it is a giant roboto. Just need to transfer the model. ( I will have pictures of that next week). There are a little bit of problems with the non stop code so I'm going to try and fix that. I also did a playtest report which I can paste here :
Playtest Report. Mirror :Human Day Time Level 1
Box behind walls
RIght click input
Visibility on Panels
Quest Prompt Wording
Enemy Speed (Faster)
Make the game like a fun house. Like a find it or something random. Get the player interested in stupidity (Life of stanley reference)
More giant robots when one dies.
How well did you think you performed in the game? 1-7 Answer: 5
How easy is this game? 1-7 Answer: 7
How motivated were you to play this game? 1 -7 Answer: 6
Imagery in the game itself? `-7 Answer: 6 for scientist models. 4 for area
Play Again? 1- 7 Answer: 5
Ever felt that you were talking at the screen while playing? 1 - 7 answer: 7
Attention span in the game 1- 7 Answer: 1
Has this game distracted you from everyday concerns 1 - 7 answer: 5
Interaction with Game Environment 1- 7 Answer: 7
Gave names for the cubes and robo ball
Cube = Cubey
Ball = Arnold
Greg= bushy brow
Gren = new name Linda
Galvin = Evil
Here's the development timeline!
Week 4 - Mon Nov 20th - Sunday Nov 26th Daytime/Nighttime Level 1 bugs fixed, Randomness implemented, Day time Objectives level 2 developed/ Night time animation research/ Multiple endings implemented in scripts/ UI Fully Developed/ Day time objectives level 3 under review/ Boss model creation and research / background music of day and night time implemented /GDD update
Week 5 - Mon Nov 27th - Sunday Dec 3rd Day time objectives level 3 developed/ Night time animation implemented/ Multiple endings implemented / Boss model implemented / Game sound Finalized /GDD update
Week 6 - Mon Dec 4th - Sunday Dec 10th Merging of all 3 levels / Player model implemented / GDD update /
Week 7 - Dec 11th - Game Demo Release
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